;///////////////////////////////////////////////////////////////////////////// ;/// General Map Settings /// ;///////////////////////////////////////////////////////////////////////////// ;; --------------------------------- ;; FOG ;; --------------------------------- ;; change RGB color of fog and density of fog Weather HardwareFogColor = R:120 G:166 B:191 ;RGB values for the color & density of the fog HardwareFogEnable = Yes ;is there fog on this map? HardwareFogStart = 500 ;distance that atmospheric fog begins. There is no fog closer than this value HardwareFogEnd = 2000 ;distance that atmospheric fog reaches full effect ;; --------------------------------- ;; WATER REFLECTIONS ;; --------------------------------- ;; You can change the height of ocean/pond. Only one reflection plane per map. WaterTransparency ReflectionPlaneZ = 40.0 ;height of the water reflections ReflectionOn = Yes ;are there reflections on this map? End ;; --------------------------------- ;; LOW LEVEL OF DETAIL TREES ;; --------------------------------- ;; Your choices are TreeLowLODHarlindon, TreeLowLODArnor, TreeLowLODHighPass, TreeLowLODMordor, ;;TreeLowLODGreyHavens, TreeLowLODTowerHills, TreeLowLODIronHills, TreeLowLODMirkwood AIData LowLodTreeName = TreeLowLODArnor ;what tree will render on low-end computers? END ;; --------------------------------- ;; FALLING SNOW ;; --------------------------------- ;; This code will automatically put in falling snow. The denser the snow, the more laggy the map. SnowEnabled = Yes ; enable/disable snow on the map. IsSnowing = Yes ; is it snowing today? SnowTexture = EXSnowFlake2.tga SnowBoxHeight = 500 ; height from which snow falls SnowSpacing = 30 ; snow spacing -- less means more NumberTiles = 4 SnowAmplitude = 20 ; amount of side-to-side movement. SnowFrequencyScaleX = 0.01 ; speed of side-to-side wave movement. SnowFrequencyScaleY = 0.005 ; speed of side-to-side wave movement. SnowPointSize = 2 ; scale the size of snow particles. SnowMinPointSize = 3 ; min point size SnowMaxPointSize = 8 ; max point size SnowPointSprites = No ; set to "no" for point-sprite emulation. SnowQuadSize = 3 ; scale the size of snow particles when using point-sprite emulation. SnowSpeed = 60 ; speed at which snow falls SnowXYSpeed = X:40 Y:25 End ;///////////////////////////////////////////////////////////////////////////// ;/// Particle System for Snow /// ;///////////////////////////////////////////////////////////////////////////// ; This replaces every brown dirt effect with white powder effects. Whew! FXParticleSystem AreaDustEffect System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SortLevel = 1 Size = 2 5 BurstDelay = 5 5 BurstCount = 2 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.45 0.55 0 Alpha2 = 0 0 90 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.99 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.02 VelocityDamping = 0.75 0.8 DriftVelocity = X:0.5 Y:0 Z:0 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume Radius = 100 Length = 4 End Draw = DefaultDraw End End FXParticleSystem AreaDustEffectGray System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SortLevel = 1 Size = 2 5 BurstDelay = 5 5 BurstCount = 2 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.45 0.55 0 Alpha2 = 0 0 90 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.99 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.02 VelocityDamping = 0.75 0.8 DriftVelocity = X:0.5 Y:0 Z:0 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume Radius = 100 Length = 4 End Draw = DefaultDraw End End FXParticleSystem ArrowSparkDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 10 10 SystemLifetime = 1 SortLevel = 1 Size = 2 5 BurstCount = 1 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 10 End Update = DefaultUpdate SizeRate = 2 5 SizeRateDamping = 0.8 0.9 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.75 End EmissionVelocity = OrthoEmissionVelocity X = 1 2 Y = -0.4 0.4 Z = 1 2 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem ArrowStormDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 80 80 SystemLifetime = 25 SortLevel = 1 Size = 30 30 BurstCount = 1 2 InitialDelay = 150 150 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.3 5 Alpha3 = -0.2 0 80 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.93 0.97 AngleZ = 0 7 AngularRateZ = -0.2 0.2 AngularDamping = 0.95 0.96 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0.1 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -0.5 0.5 Y = -0.5 0.5 Z = 0.2 0.25 End EmissionVolume = CylinderEmissionVolume Radius = 75 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem BalinTombDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 250 250 SystemLifetime = 1 SortLevel = 1 Size = 10 30 BurstCount = 75 75 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.3 0.5 5 Alpha3 = -1 0 250 End Update = DefaultUpdate SizeRate = 3 5 SizeRateDamping = 0.9 0.95 AngleZ = 0 7 AngularRateZ = -0.05 0.05 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.88 End EmissionVelocity = OrthoEmissionVelocity X = -10 20 Y = -10 10 End EmissionVolume = BoxEmissionVolume HalfSize = X:0 Y:20 Z:30 End Draw = DefaultDraw End End FXParticleSystem BalrogFallDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 1 Size = 15 15 BurstCount = 120 150 InitialDelay = 58 58 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.2 0.3 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 2 15 SizeRateDamping = 0.8 0.8 AngleZ = 0 7 AngularRateZ = -0.1 -0.1 AngularDamping = 0.92 0.94 Rotation = ROTATE_V AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.01 VelocityDamping = 0.8 0.9 End EmissionVelocity = CylindricalEmissionVelocity Radial = 20 20 End EmissionVolume = LineEmissionVolume StartPoint = X:45 Y:0 Z:10 EndPoint = X:45 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem balrogLandingDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 3 SortLevel = 1 Size = 10 25 BurstCount = 25 35 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.2 0.2 1 Alpha2 = 0.05 0.1 25 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OutwardEmissionVelocity Speed = 8 12 OtherSpeed = 2 4 End EmissionVolume = CylinderEmissionVolume Radius = 20 End Draw = DefaultDraw End End FXParticleSystem BaradDurDust01 System Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = BuildingChunkDebris Lifetime = 20 60 SystemLifetime = 360 SortLevel = 1 Size = 5 10 BurstDelay = 3 3 BurstCount = 1 5 InitialDelay = 5 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 60 End Update = DefaultUpdate SizeRate = 5 6 SizeRateDamping = 0.9 0.97 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.08 VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = BoxEmissionVolume IsHollow = Yes HalfSize = X:30 Y:30 Z:30 End Draw = DefaultDraw End End FXParticleSystem BaradDurWaveDust System Priority = MEDIUM_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = BaradDurWaveDustSlave Lifetime = 50 50 SystemLifetime = 1 SortLevel = 1 Size = 60 80 BurstCount = 200 200 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.1 0.1 0 Alpha2 = 0.1 0.1 100 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.99 0.95 AngleZ = 0 7 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.95 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 End EmissionVelocity = CylindricalEmissionVelocity Radial = 25 25 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:0 Z:10 EndPoint = X:0 Y:0 Z:10 End Draw = DefaultDraw End Wind = DefaultWind WindMotion = PingPong WindStrength = 0.2 WindAngleChangeMin = 0.017453 WindAngleChangeMax = 0.05236 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.49779 WindPingPongEndAngleMax = 6.28319 End End FXParticleSystem BaradDurWaveDustSlave System Priority = MEDIUM_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SortLevel = 1 Size = 60 80 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 5 Alpha3 = -0.5 0 100 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.99 0.95 AngleZ = 0 7 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.95 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End Wind = DefaultWind WindMotion = PingPong WindStrength = 0.2 WindAngleChangeMin = 0.017453 WindAngleChangeMax = 0.05236 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.49779 WindPingPongEndAngleMax = 6.28319 End End FXParticleSystem BarrageExplosionDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 45 45 SystemLifetime = 3 SortLevel = 2 Size = 25 50 BurstCount = 2 9 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 5 Alpha3 = 0 0 45 End Update = DefaultUpdate SizeRate = 0.1 0.5 SizeRateDamping = 0.8 0.8 AngleZ = -2 2 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.85 End EmissionVelocity = OrthoEmissionVelocity X = -5 5 Y = -5 5 Z = -2 2 End EmissionVolume = CylinderEmissionVolume Radius = 25 Offset = X:0 Y:0 Z:30 End Draw = DefaultDraw End End FXParticleSystem BatteringRamHitDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 150 150 SystemLifetime = 1 SortLevel = 1 Size = 1 5 BurstCount = 40 40 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 10 Alpha3 = -2 0 150 End Update = DefaultUpdate SizeRate = 5 5 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 1 End EmissionVelocity = OrthoEmissionVelocity Z = -0.25 -0.75 End EmissionVolume = LineEmissionVolume StartPoint = X:-80 Y:60 Z:50 EndPoint = X:80 Y:-80 Z:50 End Draw = DefaultDraw End End FXParticleSystem BatteringRamHitDustCine System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 2 SortLevel = 1 Size = 1 5 BurstDelay = 1 1 BurstCount = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 50 End Update = DefaultUpdate SizeRate = 5 5 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:-0.1 End EmissionVelocity = OrthoEmissionVelocity X = 0 3 Y = -1 1 Z = 0 2 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem BatteringRamUpgradeDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 2 SortLevel = 1 Size = 10 20 BurstDelay = 1 1 BurstCount = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 75 End Update = DefaultUpdate SizeRate = 5 5 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:-0.1 End EmissionVelocity = OrthoEmissionVelocity X = 0 3 Y = -1 1 Z = 0 2 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem BigGroundDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SortLevel = 1 Size = 0.5 1 BurstDelay = 1 1 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.2 0.3 0 Alpha2 = 0.2 0.3 20 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 5 20 SizeRateDamping = 0.8 0.9 AngleZ = 0 1 AngularRateZ = -0.03 0.03 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.99 DriftVelocity = X:0.04 Y:0.04 Z:0 End EmissionVelocity = CylindricalEmissionVelocity Radial = 1 1 End EmissionVolume = BoxEmissionVolume HalfSize = X:50 Y:50 Z:0 End Draw = DefaultDraw End End FXParticleSystem BloodyHeadDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 1 SortLevel = 1 Size = 0.5 2 BurstCount = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.75 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.8 0.95 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 6 10 OtherSpeed = 0 2 End EmissionVolume = CylinderEmissionVolume Radius = 1 End Draw = DefaultDraw End End FXParticleSystem BoatBackDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 180 SortLevel = 1 Size = 25 30 BurstCount = 1 1 IsEmitAboveGroundOnly = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 5 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 0.1 0.25 SizeRateDamping = 0.99 0.99 AngularRateZ = -0.05 0.05 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.85 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = CylinderEmissionVolume Radius = 20 Offset = X:50 Y:0 Z:5 End Draw = DefaultDraw End Wind = DefaultWind WindStrength = 0.1 WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.49779 WindPingPongEndAngleMax = 6.28319 TurbulenceAmplitude = 0.02 TurbulenceFrequency = 25 End End FXParticleSystem BoatFrontDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 80 80 SystemLifetime = 180 SortLevel = 1 Size = 50 50 BurstDelay = 1 1 BurstCount = 1 1 IsEmitAboveGroundOnly = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.25 10 Alpha3 = 0 0 80 End Update = DefaultUpdate SizeRate = 0.1 0.25 SizeRateDamping = 0.99 0.99 AngleZ = -3 3 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.85 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = CylinderEmissionVolume Radius = 50 Offset = X:-50 Y:0 Z:0 End Draw = DefaultDraw End Wind = DefaultWind WindStrength = 0.1 WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.49779 WindPingPongEndAngleMax = 6.28319 TurbulenceAmplitude = 0.02 TurbulenceFrequency = 25 End End FXParticleSystem BoatSideDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 180 SortLevel = 1 Size = 25 50 BurstDelay = 2 2 BurstCount = 1 1 IsEmitAboveGroundOnly = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 0.1 0.25 SizeRateDamping = 0.99 0.99 AngleZ = -3 3 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.85 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = LineEmissionVolume StartPoint = X:-50 Y:0 Z:0 End Draw = DefaultDraw End Wind = DefaultWind WindStrength = 0.1 WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.49779 WindPingPongEndAngleMax = 6.28319 TurbulenceAmplitude = 0.02 TurbulenceFrequency = 25 End End FXParticleSystem BuildingContructDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 2500 SortLevel = 1 Size = 10 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = 0 0.5 Y = 0 0.5 Z = 0 0.5 End EmissionVolume = BoxEmissionVolume IsHollow = Yes HalfSize = X:25 Y:50 Z:5 End Draw = DefaultDraw End End FXParticleSystem BuildingContructDustCastles System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 135 135 SystemLifetime = 40000 SortLevel = 1 Size = 20 20 BurstCount = 1 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = -0.1 0 135 End Update = DefaultUpdate SizeRate = 8 12 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = -0.5 0.5 Y = -0.5 0.5 Z = 0 0.5 End EmissionVolume = CylinderEmissionVolume Radius = 125 Offset = X:0 Y:0 Z:20 End Draw = DefaultDraw End End FXParticleSystem BuildingContructDustCastlesB System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 135 135 SystemLifetime = 40000 SortLevel = 1 Size = 20 20 BurstCount = 1 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = -0.1 0 135 End Update = DefaultUpdate SizeRate = 8 12 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = -0.5 0.5 Y = -0.5 0.5 Z = 0 0.5 End EmissionVolume = CylinderEmissionVolume Radius = 125 Offset = X:0 Y:0 Z:20 End Draw = DefaultDraw End End FXParticleSystem BuildingContructDustExp System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 135 135 SystemLifetime = 40000 SortLevel = 1 Size = 10 15 BurstDelay = 2 2 BurstCount = 1 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = -0.1 0 135 End Update = DefaultUpdate SizeRate = 8 12 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OrthoEmissionVelocity X = -0.2 0.2 Y = -0.2 0.2 Z = 0 0.5 End EmissionVolume = CylinderEmissionVolume Radius = 50 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem BuildingContructDustExpB System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 135 135 SystemLifetime = 40000 SortLevel = 1 Size = 10 15 BurstDelay = 2 2 BurstCount = 1 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = -0.1 0 135 End Update = DefaultUpdate SizeRate = 8 12 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OrthoEmissionVelocity X = -0.2 0.2 Y = -0.2 0.2 Z = 0 0.5 End EmissionVolume = CylinderEmissionVolume Radius = 50 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem CalltheHordeDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SortLevel = 1 Size = 20 20 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.7 20 Alpha3 = -0.2 0 60 End Update = DefaultUpdate SizeRate = 1 1 SizeRateDamping = 1 1 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 1 4 End EmissionVolume = CylinderEmissionVolume Radius = 45 End Draw = DefaultDraw End End FXParticleSystem CalvaryDustTrails System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 30 30 SortLevel = 1 Size = 10 15 BurstDelay = 2 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.65 0.85 0 Alpha2 = 0 0 30 End Update = DefaultUpdate SizeRate = 5 5 SizeRateDamping = 0.95 0.9 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.08 VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 4 Length = 4 End Draw = DefaultDraw End End FXParticleSystem CatapultDestroyDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 5 SortLevel = 1 Size = 3 3 BurstCount = 16 16 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 1 0 Alpha2 = 0 0 50 End Update = DefaultUpdate SizeRate = 4 8 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.99 0.95 DriftVelocity = X:0 Y:0 Z:0.08 End EmissionVelocity = OrthoEmissionVelocity X = 0 1 Y = 0 1 Z = 1 1 End EmissionVolume = BoxEmissionVolume HalfSize = X:25 Y:10 Z:0 End Draw = DefaultDraw End End FXParticleSystem CHAreaFissureEffect System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 80 80 SortLevel = 1 Size = 2 5 BurstDelay = 1 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.2 0.35 0 Alpha2 = -0.5 0 80 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.99 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.03 VelocityDamping = 0.75 0.8 DriftVelocity = X:0.25 Y:0 Z:0 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume Radius = 100 Length = 4 End Draw = DefaultDraw End End FXParticleSystem ColorTestDust01 System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SortLevel = 1 Size = 10 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:236 G:226 B:213 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = 0 0.5 Y = 0 0.5 Z = 0 0.5 End EmissionVolume = BoxEmissionVolume IsHollow = Yes HalfSize = X:25 Y:50 Z:5 End Draw = DefaultDraw End End FXParticleSystem ColorTestDust02 System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SortLevel = 1 Size = 25 25 BurstCount = 1 1 End Color = DefaultColor Color1 = R:159 G:147 B:121 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.75 10 Alpha3 = 0 0 60 End Update = DefaultUpdate SizeRate = 1 5 SizeRateDamping = 0.8 0.8 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics DriftVelocity = X:0 Y:0 Z:0.25 End EmissionVelocity = OrthoEmissionVelocity Z = 1 1 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 15 End Draw = DefaultDraw End End FXParticleSystem DestructDustCore System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 15 SortLevel = 1 Size = 1 2 BurstDelay = 1 3 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.15 0.15 0 Alpha2 = 0.3 0.5 5 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.92 DriftVelocity = X:0.4 Y:0 Z:0.24 End EmissionVelocity = OrthoEmissionVelocity X = 2 2 Y = -1 2 Z = 0 4 End EmissionVolume = CylinderEmissionVolume Radius = 8 Length = 8 End Draw = DefaultDraw End End FXParticleSystem DestructionDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = DestructDustCore Lifetime = 100 100 SystemLifetime = 5 SortLevel = 1 Size = 3 5 BurstCount = 12 15 InitialDelay = 82 82 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.75 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 15 25 SizeRateDamping = 0.8 0.8 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 20 20 End EmissionVolume = CylinderEmissionVolume Radius = 12 End Draw = DefaultDraw End End FXParticleSystem DrogothWingDust System Priority = NONE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 30 30 SystemLifetime = 15 SortLevel = 1 Size = 10 25 BurstCount = 10 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 10 Alpha3 = -0.1 0 30 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 1 1 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.97 0.99 DriftVelocity = X:0 Y:0 Z:0.25 End EmissionVelocity = OutwardEmissionVelocity Speed = 1 8 End EmissionVolume = CylinderEmissionVolume Radius = 10 End Draw = DefaultDraw End End FXParticleSystem dustImpact System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SystemLifetime = 1 SortLevel = 1 Size = 5 5 BurstCount = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 60 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.8 0.8 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 1 4 End EmissionVolume = CylinderEmissionVolume Radius = 1 End Draw = DefaultDraw End End FXParticleSystem dustImpactBig System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SystemLifetime = 1 SortLevel = 1 Size = 5 5 BurstCount = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 60 End Update = DefaultUpdate SizeRate = 8 16 SizeRateDamping = 0.8 0.8 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 3 5 OtherSpeed = 0 1 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 1 End Draw = DefaultDraw End End FXParticleSystem DwarvenSiegeTrailDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 30 30 Size = 3 5 BurstDelay = 1 3 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 ColorScale = 0 -1 End Alpha = DefaultAlpha Alpha2 = 0.3 0.5 5 Alpha3 = 0 0 30 End Update = DefaultUpdate SizeRate = 2 2.4 SizeRateDamping = 0.9 0.92 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics DriftVelocity = X:0 Y:0 Z:0.48 End EmissionVelocity = OutwardEmissionVelocity Speed = -0.08 0.6 OtherSpeed = 0.16 1.2 End EmissionVolume = LineEmissionVolume StartPoint = X:25 Y:-15 Z:0 EndPoint = X:25 Y:15 Z:0 End Draw = DefaultDraw End End FXParticleSystem DwarvenSiegeTrailDustB System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 Size = 3 5 BurstDelay = 1 3 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.3 0.5 5 Alpha3 = -0.25 0 60 End Update = DefaultUpdate SizeRate = 2 2.4 SizeRateDamping = 0.9 0.92 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 End EmissionVelocity = OrthoEmissionVelocity Z = 0.8 0.8 End EmissionVolume = LineEmissionVolume StartPoint = X:-25 Y:-15 Z:0 EndPoint = X:-25 Y:15 Z:0 End Draw = DefaultDraw End End FXParticleSystem DwfFortFlameDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 2500 SortLevel = 1 Size = 10 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = CylinderEmissionVolume Radius = 35 Offset = X:15 Y:23 Z:30 End Draw = DefaultDraw End End FXParticleSystem DwfMineDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SortLevel = 1 Size = 10 10 BurstDelay = 2 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.25 0.75 0 Alpha2 = 0 0 60 End Update = DefaultUpdate SizeRate = 1 5 SizeRateDamping = 0.8 0.8 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics DriftVelocity = X:0 Y:0 Z:0.25 End EmissionVelocity = OrthoEmissionVelocity Z = 1 1 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 1 End Draw = DefaultDraw End End FXParticleSystem EaglesNestbuilddust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 25 Size = 10 25 BurstCount = 15 15 InitialDelay = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.3 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.5 0.55 AngleZ = -7 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.07 VelocityDamping = 0.96 0.96 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 6 10 End EmissionVolume = CylinderEmissionVolume Radius = 20 Offset = X:0 Y:0 Z:20 End Draw = DefaultDraw End End FXParticleSystem EarthquakeDust System Priority = MEDIUM_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 80 SortLevel = 1 Size = 25 25 StartSizeRate = 5 5 BurstCount = 2 4 InitialDelay = 55 55 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.3 5 Alpha3 = -0.2 0 100 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 0 2 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 1 RadiusRate = 3 End Draw = DefaultDraw End End FXParticleSystem EarthquakeDustFall System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 60 SortLevel = 1 Size = 35 35 BurstCount = 2 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.5 5 Alpha3 = -0.2 0 100 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.9 0.85 AngleZ = -5 5 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 0 1 End EmissionVolume = CylinderEmissionVolume Radius = 200 End Draw = DefaultDraw End End FXParticleSystem EarthquakeDustStart System Priority = MEDIUM_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 50 SortLevel = 1 Size = 10 10 StartSizeRate = 5 5 BurstCount = 2 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.5 5 Alpha3 = -0.2 0 100 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0 Y:0 Z:0.4 End EmissionVelocity = OutwardEmissionVelocity Speed = 3 5 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 30 End Draw = DefaultDraw End End FXParticleSystem entFootDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 1 SortLevel = 1 Size = 5 6 BurstCount = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.75 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.8 0.8 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.85 DriftVelocity = X:0 Y:0 Z:0.08 End EmissionVelocity = OrthoEmissionVelocity X = -1 1 Y = -1 1 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 2 End Draw = DefaultDraw End End FXParticleSystem EntSproutingDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 120 120 SystemLifetime = 240 Size = 3 4 BurstDelay = 1 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.15 0.35 0 Alpha2 = 0 0 120 End Update = DefaultUpdate SizeRate = 3 5 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0 Y:0 Z:0.02 End EmissionVelocity = OrthoEmissionVelocity X = -0.3 0.3 Y = -0.3 0.3 Z = 0 0.2 End EmissionVolume = BoxEmissionVolume HalfSize = X:5 Y:5 Z:2 End Draw = DefaultDraw End End FXParticleSystem flareSpin2 System Priority = VERY_LOW_OR_ABOVE ParticleName = EXGandalfStaffFlare.tga Lifetime = 15 15 SystemLifetime = 72 BurstCount = 1 1 InitialDelay = 5 5 IsGroundAligned = Yes End Color = DefaultColor Color1 = R:45 G:50 B:55 0 Color2 = R:0 G:0 B:0 15 End Alpha = DefaultAlpha Alpha1 = 1 1 0 End Update = DefaultUpdate SizeRate = 10 10 SizeRateDamping = 1 1 AngularRateZ = -0.05 0.05 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem GandalfBlastDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = GandalfBlastDustCore Lifetime = 100 100 SystemLifetime = 5 Size = 1 2 BurstCount = 25 50 InitialDelay = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.2 0.3 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 2 15 SizeRateDamping = 0.8 0.8 AngleZ = 0 7 AngularRateZ = -0.1 -0.1 AngularDamping = 0.92 0.94 Rotation = ROTATE_V AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.92 0.94 DriftVelocity = X:0.032 Y:0.064 Z:0.15 End EmissionVelocity = OutwardEmissionVelocity Speed = 20 20 End EmissionVolume = CylinderEmissionVolume Radius = 12 End Draw = DefaultDraw End End FXParticleSystem GandalfBlastDustCore System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 15 Size = 5 10 BurstDelay = 20 20 BurstCount = 1 1 InitialDelay = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.1 0.1 0 Alpha2 = 0.2 0.2 5 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 8 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.92 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -1 2 Z = 0 4 End EmissionVolume = CylinderEmissionVolume Radius = 24 End Draw = DefaultDraw End End FXParticleSystem GandalfWaveBlastDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = GandalfWaveBlastHeat Lifetime = 50 50 SystemLifetime = 20 Size = 10 15 BurstCount = 1 1 IsGroundAligned = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.5 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 1 1 AngleZ = 0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.02 VelocityDamping = 0.99 1 End EmissionVelocity = OrthoEmissionVelocity Y = -2 2 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:-30 Z:0 EndPoint = X:0 Y:30 Z:0 End Draw = DefaultDraw End End FXParticleSystem GateDoorDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 35 SortLevel = 1 Size = 1 2 BurstCount = 2 4 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.15 0.15 0 Alpha2 = 0.1 0.1 5 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.92 DriftVelocity = X:0.4 Y:0 Z:0.24 End EmissionVelocity = OrthoEmissionVelocity X = 2 2 Y = -1 2 Z = 0 4 End EmissionVolume = CylinderEmissionVolume Radius = 8 Length = 8 End Draw = DefaultDraw End End FXParticleSystem GateDoorDustBig System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 180 180 SystemLifetime = 3 SortLevel = 1 Size = 1 1 BurstCount = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.3 5 Alpha3 = 0 0 180 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.75 0.8 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.92 DriftVelocity = X:0 Y:0 Z:-0.104 End EmissionVelocity = OrthoEmissionVelocity X = -1.04 4 Y = -1 2 Z = 0.4 1 End EmissionVolume = CylinderEmissionVolume Radius = 4 Length = 2 End Draw = DefaultDraw End End FXParticleSystem GateDoorDustBigger System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 180 180 SystemLifetime = 15 SortLevel = 1 Size = 2 2 BurstCount = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.7 0.7 5 Alpha3 = 0 0 180 End Update = DefaultUpdate SizeRate = 25 40 SizeRateDamping = 0.8 0.9 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.9 DriftVelocity = X:0 Y:0 Z:-0.104 End EmissionVelocity = OrthoEmissionVelocity X = -20 -20 Z = 0.4 1 End EmissionVolume = CylinderEmissionVolume Radius = 40 Length = 40 End Draw = DefaultDraw End End FXParticleSystem GateDoorDustBiggest System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = GateDoorDust Lifetime = 180 180 SystemLifetime = 15 SortLevel = 1 Size = 2 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.15 0.15 0 Alpha2 = 0 0 180 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.8 0.9 AngleZ = -50 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.9 End EmissionVelocity = OrthoEmissionVelocity X = -16 -36 Y = -20 20 Z = -20 20 End EmissionVolume = CylinderEmissionVolume Radius = 40 Length = 40 End Draw = DefaultDraw End End FXParticleSystem GateDoorDustSmaller System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 180 180 SystemLifetime = 25 SortLevel = 1 Size = 1 1 BurstDelay = 0 5 BurstCount = 5 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.35 5 Alpha3 = 0 0 180 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.95 0.88 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.024 VelocityDamping = 0.9 0.92 DriftVelocity = X:0 Y:0 Z:-0.104 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = LineEmissionVolume StartPoint = X:16 Y:-48 Z:64 EndPoint = X:20 Y:60 Z:80 End Draw = DefaultDraw End End FXParticleSystem GenericSiegeTrailDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 30 30 Size = 3 5 BurstDelay = 2 5 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.3 0.5 5 Alpha3 = 0 0 30 End Update = DefaultUpdate SizeRate = 2 2.4 SizeRateDamping = 0.9 0.92 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics DriftVelocity = X:0 Y:0 Z:0.48 End EmissionVelocity = OutwardEmissionVelocity Speed = -0.08 0.6 OtherSpeed = 0.16 1.2 End EmissionVolume = LineEmissionVolume StartPoint = X:-3 Y:3 Z:0 EndPoint = X:-4 Y:-3 Z:0 End Draw = DefaultDraw End End FXParticleSystem GiantRopesDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SystemLifetime = 1 SortLevel = 1 BurstCount = 20 25 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.75 5 Alpha3 = -0.5 0 60 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.8 0.9 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 0 3 End EmissionVolume = CylinderEmissionVolume Radius = 20 End Draw = DefaultDraw End End FXParticleSystem GrondDieDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 10 SortLevel = 1 Size = 10 25 BurstDelay = 99999 99999 BurstCount = 50 50 InitialDelay = 12 12 End Color = DefaultColor Color1 = R:49 G:47 B:43 25 Color2 = R:0 G:0 B:0 100 End Alpha = DefaultAlpha Alpha1 = 0.15 0.25 0 Alpha2 = -2 0 200 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.9 0.95 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.3 End EmissionVelocity = OutwardEmissionVelocity Speed = 15 25 OtherSpeed = 1 1 End EmissionVolume = CylinderEmissionVolume Radius = 25 Length = 4 End Draw = DefaultDraw End End FXParticleSystem GroundDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 5 SortLevel = 1 Size = 2 2 BurstDelay = 1 1 BurstCount = 50 100 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 0 Alpha2 = 0.35 0.35 20 Alpha3 = 0 0 200 End Update = DefaultUpdate SizeRate = 1 5 SizeRateDamping = 0.8 0.9 AngleZ = 0 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 DriftVelocity = X:0 Y:0 Z:0.04 End EmissionVelocity = CylindricalEmissionVelocity Radial = 1 1 End EmissionVolume = CylinderEmissionVolume Radius = 40 End Draw = DefaultDraw End End FXParticleSystem HelmsDeepGateDestructionDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 180 180 SystemLifetime = 5 SortLevel = 1 Size = 2 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.7 0.7 5 Alpha3 = 0 0 180 End Update = DefaultUpdate SizeRate = 25 40 SizeRateDamping = 0.8 0.9 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.93 DriftVelocity = X:0 Y:0 Z:0.104 End EmissionVelocity = OrthoEmissionVelocity X = -5 5 Y = 20 20 Z = 0.4 1 End EmissionVolume = CylinderEmissionVolume Radius = 40 Length = 40 End Draw = DefaultDraw End End FXParticleSystem HorseFallDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 SortLevel = 1 Size = 2 5 BurstCount = 4 8 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 End EmissionVelocity = OrthoEmissionVelocity X = -3 3 Y = -3 3 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem HubDamageDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 10 SortLevel = 1 Size = 10 10 BurstCount = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OutwardEmissionVelocity Speed = 0 0.5 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 25 Length = 60 Offset = X:0 Y:0 Z:30 End Draw = DefaultDraw End End FXParticleSystem HubDestructionDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 90 SortLevel = 1 Size = 10 10 BurstDelay = 1 1 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = 0 0.5 Y = 0 0.5 Z = 0 0.5 End EmissionVolume = CylinderEmissionVolume Radius = 60 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem ImpactDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 15 15 SystemLifetime = 5 Size = 3.5 7 BurstDelay = 2 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 0 Alpha2 = 0 0 15 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.95 0.9 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.08 VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 1 End Draw = DefaultDraw End End FXParticleSystem InfantryDustTrailsXXX System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 15 15 Size = 3.5 7 BurstDelay = 2 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 0 Alpha2 = 0 0 15 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.95 0.9 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.08 VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 1 End Draw = DefaultDraw End End FXParticleSystem IsengardArmoryDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 SortLevel = 1 Size = 10 10 BurstDelay = 3 3 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.5 10 Alpha3 = -0.3 0 60 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.8 0.8 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = BoxEmissionVolume IsHollow = Yes HalfSize = X:10 Y:5 Z:1 End Draw = DefaultDraw End End FXParticleSystem Maltreedust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 25 Size = 10 25 BurstCount = 15 15 InitialDelay = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.3 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.5 0.55 AngleZ = -7 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.07 VelocityDamping = 0.96 0.96 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 6 10 End EmissionVolume = CylinderEmissionVolume Radius = 20 Offset = X:0 Y:0 Z:20 End Draw = DefaultDraw End End FXParticleSystem MeleeDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 Size = 15 30 BurstDelay = 0 5 BurstCount = 0 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.2 20 Alpha3 = 0 0 90 End Update = DefaultUpdate SizeRate = 1 1 SizeRateDamping = 0.95 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 End EmissionVelocity = OrthoEmissionVelocity X = -0.24 0.24 Y = -0.24 0.24 Z = 0.16 0.16 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:0 Y:0 Z:8 EndPoint = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem MinWallADamagedDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 3 SortLevel = 1 Size = 10 50 BurstCount = 25 25 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.25 0.5 0 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:-0.5 End EmissionVelocity = OrthoEmissionVelocity X = -3 3 Y = -5 5 Z = 0 3 End EmissionVolume = BoxEmissionVolume HalfSize = X:30 Y:100 Z:30 End Draw = DefaultDraw End End FXParticleSystem MinWallAHitDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 3 SortLevel = 1 Size = 10 50 BurstCount = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.25 0.5 0 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:-0.5 End EmissionVelocity = OrthoEmissionVelocity X = -1 -2 Y = -3 3 Z = 0 3 End EmissionVolume = BoxEmissionVolume HalfSize = X:30 Y:100 Z:30 End Draw = DefaultDraw End End FXParticleSystem MinWallAReallyDamagedDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 1 SortLevel = 2 Size = 10 50 BurstCount = 100 100 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.25 0.5 0 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:-0.5 End EmissionVelocity = OrthoEmissionVelocity X = -3 3 Y = -5 5 Z = 0 3 End EmissionVolume = BoxEmissionVolume HalfSize = X:30 Y:100 Z:30 End Draw = DefaultDraw End End FXParticleSystem MinWallAReallyDamagedDustSettle System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 160 SortLevel = 1 Size = 10 50 BurstCount = 2 2 InitialDelay = 200 200 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.05 VelocityDamping = 0.9 0.95 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 1 3 End EmissionVolume = CylinderEmissionVolume Radius = 75 End Draw = DefaultDraw End End FXParticleSystem MinWallARubbleDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 150 150 SystemLifetime = 5 SortLevel = 1 Size = 10 50 BurstCount = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 10 Alpha3 = 0 0 150 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:-0.5 End EmissionVelocity = OrthoEmissionVelocity X = -3 3 Y = -5 5 Z = 0 3 End EmissionVolume = BoxEmissionVolume HalfSize = X:30 Y:100 Z:50 End Draw = DefaultDraw End End FXParticleSystem MinWallARubbleDustSettle System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 200 SortLevel = 2 Size = 10 50 BurstCount = 2 2 InitialDelay = 200 200 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.05 VelocityDamping = 0.9 0.95 End EmissionVelocity = OrthoEmissionVelocity X = -3 3 Y = -5 5 Z = 1 3 End EmissionVolume = BoxEmissionVolume HalfSize = X:100 Y:100 Z:5 End Draw = DefaultDraw End End FXParticleSystem MootSpawnDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 120 120 SystemLifetime = 240 Size = 20 25 BurstCount = 0 1.5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 1 1 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRateDamping = 1 1 AngleZ = -1 1 AngularRateZ = 0.1 0.1 AngularDamping = 0 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 1 End EmissionVelocity = OrthoEmissionVelocity X = -0.5 0.5 Y = -0.5 0.5 Z = 0 1 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem MumakilFootDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 3 SortLevel = 1 Size = 15 30 BurstCount = 2 5 InitialDelay = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.9 3 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngleZ = -2 5 AngularDamping = 0.95 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OrthoEmissionVelocity X = -0.1 0.1 Y = -0.1 0.1 Z = -0.1 0.1 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:-1 Y:0 Z:0 End Draw = DefaultDraw End End FXParticleSystem MumakilPenDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 250 250 SystemLifetime = 175 SortLevel = 1 Size = 1 3 BurstDelay = 1 5 BurstCount = 3 5 InitialDelay = 25 25 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.85 0.95 0 Alpha2 = -2 0 250 End Update = DefaultUpdate SizeRate = 5 9 SizeRateDamping = 0.85 0.95 AngleZ = -1 2 AngularRateZ = -0.05 0.05 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0 Y:0 Z:0.056 End EmissionVelocity = OrthoEmissionVelocity X = 1 2 Z = 0.08 0.4 End EmissionVolume = CylinderEmissionVolume Radius = 36 Length = 40 End Draw = DefaultDraw End End FXParticleSystem NazgulGrabDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 3 SortLevel = 1 Size = 30 100 BurstCount = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.25 0.5 0 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.9 0.9 AngleZ = -1 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.98 DriftVelocity = X:0 Y:0 Z:-0.5 End EmissionVelocity = OrthoEmissionVelocity X = 2 4 Y = -2 2 Z = 2 2 End EmissionVolume = SphereEmissionVolume Radius = 10 End Draw = DefaultDraw End End FXParticleSystem NazgulSplatDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 Size = 10 25 BurstCount = 25 35 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngleZ = 0 7 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OutwardEmissionVelocity Speed = 8 12 OtherSpeed = 2 4 End EmissionVolume = CylinderEmissionVolume Radius = 20 End Draw = DefaultDraw End End FXParticleSystem NewBuildingDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 120 120 SystemLifetime = 200 Size = 10 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.15 0.35 0 Alpha2 = 0 0 115 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:1 End EmissionVelocity = OrthoEmissionVelocity X = 0 1 Y = 0 1 Z = 1 1 End EmissionVolume = BoxEmissionVolume HalfSize = X:50 Y:75 Z:50 End Draw = DefaultDraw End End FXParticleSystem OliphantSplatDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 5 Size = 10 25 BurstCount = 25 35 InitialDelay = 96 96 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 2 3.5 SizeRateDamping = 0.8 0.9 AngleZ = -1 1 AngularRateZ = -0.03 0.03 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OutwardEmissionVelocity Speed = 12 16 OtherSpeed = 16 24 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem OliphantSplatDustDieF System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 5 Size = 10 25 BurstCount = 25 35 InitialDelay = 74 74 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 2 3.5 SizeRateDamping = 0.8 0.9 AngleZ = -1 1 AngularRateZ = -0.03 0.03 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OutwardEmissionVelocity Speed = 12 16 OtherSpeed = 16 24 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem OliphantStepDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 1 Size = 10 25 BurstCount = 25 25 InitialDelay = 10 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.25 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 2 3.5 SizeRateDamping = 0.8 0.9 AngleZ = -1 1 AngularRateZ = -0.03 0.03 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = CylindricalEmissionVelocity Radial = 10 10 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem OliphantStructDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 1 Size = 10 25 BurstCount = 20 20 InitialDelay = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 2 3.5 SizeRateDamping = 0.8 0.9 AngleZ = -1 1 AngularRateZ = -0.03 0.03 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OrthoEmissionVelocity X = -10 10 Y = 0 20 Z = -10 10 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem OliphantUnitDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 1 Size = 10 25 BurstCount = 20 20 InitialDelay = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 2 3.5 SizeRateDamping = 0.8 0.9 AngleZ = -1 1 AngularRateZ = -0.03 0.03 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OrthoEmissionVelocity X = 0 10 Y = -10 10 Z = 0 5 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem PCTMediumDust System Priority = LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 50 SortLevel = 1 BurstCount = 1 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.4 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 30 35 SizeRateDamping = 0.6 0.65 AngleZ = -0.5 0.5 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = -1 1 Y = -1 1 Z = 0.25 0.25 End EmissionVolume = CylinderEmissionVolume Radius = 75 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem PCTSmallDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 50 SortLevel = 1 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 1 1 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 30 35 SizeRateDamping = 0.6 0.65 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.6 0.65 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = BoxEmissionVolume IsHollow = Yes HalfSize = X:25 Y:35 Z:0 End Draw = DefaultDraw End End FXParticleSystem PoolDust01 System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = BuildingChunkDebris Lifetime = 60 60 SystemLifetime = 15 Size = 5 15 BurstDelay = 3 3 BurstCount = 1 1 InitialDelay = 5 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 60 End Update = DefaultUpdate SizeRate = 2 3 SizeRateDamping = 0.9 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.08 VelocityDamping = 0.75 0.8 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem PoolDust02 System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = BuildingChunkDebris Lifetime = 60 60 SystemLifetime = 15 Size = 5 15 BurstDelay = 3 3 BurstCount = 1 1 InitialDelay = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 60 End Update = DefaultUpdate SizeRate = 2 3 SizeRateDamping = 0.9 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.08 VelocityDamping = 0.75 0.8 End EmissionVelocity = OrthoEmissionVelocity X = 3 4 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem poolDustBig System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 5 Size = 2 3 BurstCount = 12 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.75 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 8 16 SizeRateDamping = 0.8 0.8 AngleZ = -7 7 AngularRateZ = -0.1 0.1 AngularDamping = 0.93 0.97 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.87 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 4 8 End EmissionVolume = CylinderEmissionVolume Radius = 4 End Draw = DefaultDraw End End FXParticleSystem PoolDustMedium System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 5 Size = 2 2 BurstDelay = 1 1 BurstCount = 50 100 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 0 Alpha2 = 0.35 0.35 20 Alpha3 = 0 0 200 End Update = DefaultUpdate SizeRate = 1 5 SizeRateDamping = 0.8 0.9 AngleZ = 0 1 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 DriftVelocity = X:0 Y:0 Z:0.04 End EmissionVelocity = CylindricalEmissionVelocity Radial = 1 1 End EmissionVolume = CylinderEmissionVolume Radius = 40 End Draw = DefaultDraw End End FXParticleSystem RBGateDestructionDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 90 SortLevel = 1 BurstCount = 2 4 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.4 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 30 35 SizeRateDamping = 0.6 0.65 AngleZ = -0.5 0.5 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = -1 1 Y = -1 1 Z = 0.25 0.25 End EmissionVolume = CylinderEmissionVolume Radius = 90 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem RohirimAlliesDust01 System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 100 Size = 50 75 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.5 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.95 0.99 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1.01 1.01 End EmissionVelocity = OrthoEmissionVelocity X = -0.5 -1 Y = -0.1 0.1 End EmissionVolume = CylinderEmissionVolume Radius = 125 Offset = X:50 Y:-50 Z:35 End Draw = DefaultDraw End End FXParticleSystem RohirimAlliesUnsummonDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 20 Size = 15 20 StartSizeRate = 2 2 BurstDelay = 1 3 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.1 0.5 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.95 0.99 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1.01 1.01 End EmissionVelocity = OrthoEmissionVelocity X = -0.1 -1 Y = -0.1 0.1 End EmissionVolume = CylinderEmissionVolume Radius = 50 Offset = X:50 Y:-50 Z:35 End Draw = DefaultDraw End End FXParticleSystem SiegeBalistaHitDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 4 SortLevel = 1 Size = 15 20 BurstCount = 5 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.75 1 0 Alpha2 = -0.5 0 50 End Update = DefaultUpdate SizeRate = 5 5 SizeRateDamping = 0.9 0.85 AngleZ = 0 7 AngularRateZ = -0.2 0.2 AngularDamping = 0.95 0.95 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.1 VelocityDamping = 0.8 0.85 DriftVelocity = X:0 Y:0 Z:1 End EmissionVelocity = OrthoEmissionVelocity X = -5 5 Y = -5 5 Z = 4 15 End EmissionVolume = SphereEmissionVolume IsHollow = Yes Radius = 5 End Draw = DefaultDraw End End FXParticleSystem SiegeBalistaHitDust2 System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 1 SortLevel = 1 Size = 20 30 BurstCount = 10 25 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = -0.1 0 100 End Update = DefaultUpdate SizeRate = 5 5 SizeRateDamping = 0.9 0.85 AngleZ = 0 7 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.95 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.75 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -15 15 Y = -15 15 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:0 Z:10 EndPoint = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem SiegeTowerDeathDustInitial_N System Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 3 SortLevel = 1 Size = 1 3 BurstCount = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.75 0.75 0 Alpha2 = 0 0 90 End Update = DefaultUpdate SizeRate = 4 15 SizeRateDamping = 0.95 0.8 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 DriftVelocity = X:0 Y:0 Z:-0.4 End EmissionVelocity = OrthoEmissionVelocity X = 1 4 Y = -2 3 Z = 0 1 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:0 Y:0 Z:-40 EndPoint = X:0 Y:0 Z:50 End Draw = DefaultDraw End End FXParticleSystem SiegeTowerDeployedDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 180 180 SystemLifetime = 3 SortLevel = 1 Size = 2 2 BurstCount = 20 20 InitialDelay = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.7 0.7 5 Alpha3 = 0 0 180 End Update = DefaultUpdate SizeRate = 2 5 SizeRateDamping = 0.95 0.88 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.92 DriftVelocity = X:0 Y:0 Z:-0.104 End EmissionVelocity = OrthoEmissionVelocity X = -1.04 3 Y = -1 2 Z = 0.4 1 End EmissionVolume = CylinderEmissionVolume Radius = 20 Length = 2 End Draw = DefaultDraw End End FXParticleSystem SiegeTowerHitDust System Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 3 SortLevel = 1 Size = 1 3 BurstCount = 10 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.75 0.75 0 Alpha2 = 0 0 90 End Update = DefaultUpdate SizeRate = 4 15 SizeRateDamping = 0.95 0.8 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.9 DriftVelocity = X:0 Y:0 Z:-0.4 End EmissionVelocity = OrthoEmissionVelocity X = 1 4 Y = -2 3 Z = 0 1 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:0 Y:0 Z:-40 EndPoint = X:0 Y:0 Z:50 End Draw = DefaultDraw End End FXParticleSystem SiegeTowerTrailDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 60 60 Size = 8 16 BurstDelay = 2 5 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.7 0.7 5 Alpha3 = 0 0 30 End Update = DefaultUpdate SizeRate = 2 2.4 SizeRateDamping = 0.9 0.92 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OutwardEmissionVelocity Speed = -0.08 0.6 OtherSpeed = 0.16 1.2 End EmissionVolume = LineEmissionVolume StartPoint = X:-3 Y:3 Z:0 EndPoint = X:-4 Y:-3 Z:0 End Draw = DefaultDraw End End FXParticleSystem SiegeWksConstructDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 250 250 SystemLifetime = 175 SortLevel = 1 Size = 1 3 BurstDelay = 1 5 BurstCount = 3 5 InitialDelay = 100 100 End Color = DefaultColor Color1 = R:128 G:118 B:113 0 End Alpha = DefaultAlpha Alpha1 = 0.85 0.95 0 Alpha2 = -2 0 250 End Update = DefaultUpdate SizeRate = 5 9 SizeRateDamping = 0.85 0.95 AngleZ = -1 2 AngularRateZ = -0.07 0.07 AngularDamping = 0.9 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0 Y:0 Z:0.056 End EmissionVelocity = OrthoEmissionVelocity X = 2 3 Z = 0.08 0.4 End EmissionVolume = CylinderEmissionVolume Radius = 36 Length = 40 End Draw = DefaultDraw End End FXParticleSystem SummonCitadelDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 10 Size = 10 25 BurstCount = 15 15 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.2 0.3 20 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.5 0.55 AngleZ = -7 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.07 VelocityDamping = 0.96 0.96 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 4 7 End EmissionVolume = CylinderEmissionVolume Radius = 50 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem TelekineticDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 200 200 SystemLifetime = 10 SortLevel = 1 Size = 25 50 BurstCount = 1 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.3 0.4 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 15 20 SizeRateDamping = 0.9 0.99 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.92 0.92 End EmissionVelocity = OrthoEmissionVelocity X = -5 -5 Y = 25 25 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem TelekineticDustCore System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 25 SortLevel = 1 Size = 1 2 BurstDelay = 10 15 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.05 0.05 0 Alpha2 = 0.01 0.01 5 Alpha3 = 0 0 100 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.9 0.85 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.03 VelocityDamping = 0.9 0.92 End EmissionVelocity = OrthoEmissionVelocity Y = -5 5 Z = 2 2 End EmissionVolume = CylinderEmissionVolume Radius = 50 End Draw = DefaultDraw End End FXParticleSystem TrebuchetImpactDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 3 SortLevel = 1 Size = 30 30 BurstCount = 5 5 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.8 1 5 Alpha3 = 0 0 90 End Update = DefaultUpdate SizeRate = 2 5 SizeRateDamping = 0.9 0.96 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.96 End EmissionVelocity = OrthoEmissionVelocity X = 0 3 Y = -0.4 0.4 Z = -1 2 End EmissionVolume = SphereEmissionVolume Radius = 10 End Draw = DefaultDraw End End FXParticleSystem TreeBeardAttackDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 30 30 SystemLifetime = 1 SortLevel = 1 Size = 20 20 BurstCount = 10 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 0 Alpha2 = 0 0 30 End Update = DefaultUpdate SizeRate = 4 5 SizeRateDamping = 0.95 0.8 AngleZ = 0 7 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.9 End EmissionVelocity = OrthoEmissionVelocity X = -1 5 Y = -1 1 Z = 0 3 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:-8 Y:0 Z:0 EndPoint = X:10 Y:0 Z:0 End Draw = DefaultDraw End End FXParticleSystem TreebeardDustSplat System Shader = ALPHA ParticleName = EXsnowcloud02.tga SlaveSystem = EmbersLite SlavePosOffset = X:0 Y:0 Z:0 Lifetime = 50 50 SystemLifetime = 3 SortLevel = 1 Size = 1 3 BurstCount = 3 3 InitialDelay = 74 74 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.75 0.75 0 Alpha2 = 0 0 50 End Update = DefaultUpdate SizeRate = 4 15 SizeRateDamping = 0.95 0.8 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.8 End EmissionVelocity = OrthoEmissionVelocity X = 2 4 Y = 0 1 Z = 0 1 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:-8 Y:0 Z:0 EndPoint = X:10 Y:0 Z:0 End Draw = DefaultDraw End End FXParticleSystem TreeBeardDustTrail System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 45 45 Size = 3.5 7 BurstDelay = 20 20 BurstCount = 1 1 IsEmitAboveGroundOnly = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 45 End Update = DefaultUpdate SizeRate = 2 2 SizeRateDamping = 0.95 0.96 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.9 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 3 End Draw = DefaultDraw End End FXParticleSystem TreebeardSplatDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 Size = 10 25 BurstCount = 25 35 InitialDelay = 75 75 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.1 0.3 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngleZ = 0 7 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OutwardEmissionVelocity Speed = 8 12 OtherSpeed = 2 4 End EmissionVolume = CylinderEmissionVolume Radius = 20 End Draw = DefaultDraw End End FXParticleSystem TreebeardSplatDust1 System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 Size = 10 25 BurstCount = 25 35 InitialDelay = 8 8 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.1 0.3 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngleZ = 0 7 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 DriftVelocity = X:0 Y:0 Z:0.24 End EmissionVelocity = OutwardEmissionVelocity Speed = 8 12 OtherSpeed = 2 4 End EmissionVolume = CylinderEmissionVolume Radius = 20 End Draw = DefaultDraw End End FXParticleSystem TreeBounceDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 25 25 SystemLifetime = 25 Size = 5 5 BurstDelay = 99999 99999 BurstCount = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 0 Alpha2 = -2 0 25 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.8 0.8 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = OutwardEmissionVelocity Speed = 4 4 End EmissionVolume = CylinderEmissionVolume Radius = 1 End Draw = DefaultDraw End End FXParticleSystem TreeFallDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 70 70 SystemLifetime = 1 Size = 15 20 BurstCount = 15 20 InitialDelay = 10 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.75 0 Alpha2 = -0.25 0 70 End Update = DefaultUpdate SizeRate = 0.5 1 SizeRateDamping = 0.9 0.95 AngleZ = -7 7 AngularDamping = 0.99 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.6 0.5 DriftVelocity = X:0 Y:0 Z:0.2 End EmissionVelocity = OrthoEmissionVelocity X = 0 20 Y = -20 20 Z = 5 5 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:0 Z:10 EndPoint = X:30 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem TreehouseDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 400 400 SystemLifetime = 5 Size = 10 25 BurstCount = 12 15 End Color = DefaultColor Color1 = R:136 G:128 B:79 0 Color2 = R:119 G:102 B:64 50 Color3 = R:168 G:150 B:94 100 Color4 = R:204 G:179 B:140 0 ColorScale = -20 20 End Alpha = DefaultAlpha Alpha2 = 0.7 0.9 3 Alpha3 = 0 0 400 End Update = DefaultUpdate SizeRate = 4 7 SizeRateDamping = 0.9 0.95 AngleZ = -7 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = -0.07 VelocityDamping = 0.9 0.9 End EmissionVelocity = OutwardEmissionVelocity Speed = 10 20 OtherSpeed = -10 14 End EmissionVolume = CylinderEmissionVolume Radius = 10 Length = 10 Offset = X:0 Y:0 Z:-20 End Draw = DefaultDraw End End FXParticleSystem TrollBashDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 3 Size = 2 2 BurstCount = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.8 0.5 5 Alpha3 = 0 0 90 End Update = DefaultUpdate SizeRate = 2 5 SizeRateDamping = 0.85 0.88 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.99 End EmissionVelocity = OrthoEmissionVelocity X = -1.04 0 Y = -0.4 0.4 Z = -0.4 0.4 End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End End FXParticleSystem trollCageDust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 Size = 1 3 BurstDelay = 99999 99999 BurstCount = 10 15 InitialDelay = 20 20 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.75 0 Alpha2 = -2 0 100 End Update = DefaultUpdate SizeRate = 2 5 SizeRateDamping = 0.8 0.95 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.7 0.7 DriftVelocity = X:0.032 Y:0.064 Z:0.08 End EmissionVelocity = CylindricalEmissionVelocity Radial = 2 7 End EmissionVolume = LineEmissionVolume StartPoint = X:32 Y:-12 Z:7 EndPoint = X:70 Y:-15 Z:8 End Draw = DefaultDraw End End FXParticleSystem TrollClubHitDust System Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 30 30 SystemLifetime = 3 SortLevel = 1 Size = 1 3 BurstCount = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.75 0.75 0 Alpha2 = 0 0 30 End Update = DefaultUpdate SizeRate = 4 15 SizeRateDamping = 0.95 0.8 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.8 End EmissionVelocity = OrthoEmissionVelocity X = 2 4 Y = 0 1 Z = 0 1 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:-8 Y:0 Z:0 EndPoint = X:10 Y:0 Z:0 End Draw = DefaultDraw End End FXParticleSystem TrollClubTransitionDust System Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 3 SortLevel = 1 Size = 15 30 BurstCount = 10 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0 90 End Update = DefaultUpdate SizeRate = 1 1 SizeRateDamping = 0.95 0.99 AngleZ = -0.5 0.5 AngularRateZ = -0.1 0.1 AngularDamping = 0.98 0.98 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.08 End EmissionVelocity = OrthoEmissionVelocity X = -0.24 0.24 Y = -0.24 0.24 Z = 0.16 0.16 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:16 Y:0 Z:0 EndPoint = X:100 Y:0 Z:0 End Draw = DefaultDraw End End FXParticleSystem TrollDrmFallDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 SortLevel = 1 Size = 5 15 BurstCount = 4 8 InitialDelay = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity Speed = 4 6 OtherSpeed = 1 2 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem TrollDrmSplatDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 SortLevel = 1 Size = 5 15 BurstCount = 4 8 InitialDelay = 45 45 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity Speed = 4 6 OtherSpeed = 1 2 End EmissionVolume = PointEmissionVolume End Draw = DefaultDraw End End FXParticleSystem trollFootDust_Snow System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 100 100 SystemLifetime = 1 SortLevel = 1 Size = 5 6 BurstCount = 7 10 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 1 1 0 Alpha2 = 0 0.5 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.8 0.8 AngleZ = 0 7 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.85 DriftVelocity = X:0 Y:0 Z:0.08 End EmissionVelocity = OrthoEmissionVelocity X = -1 1 Y = -1 1 Z = 0 1 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 2 End Draw = DefaultDraw End End FXParticleSystem TrollSplatDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 SortLevel = 1 Size = 5 15 BurstCount = 4 8 InitialDelay = 34 34 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity Speed = 4 6 OtherSpeed = 1 2 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 12 End Draw = DefaultDraw End End FXParticleSystem TrollSplatDust1 System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 SortLevel = 1 Size = 5 15 BurstCount = 8 12 InitialDelay = 90 90 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.03 0.03 AngularDamping = 0.99 0.99 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.8 0.95 End EmissionVelocity = OutwardEmissionVelocity Speed = -4 4 OtherSpeed = 1 0 End EmissionVolume = LineEmissionVolume IsHollow = Yes StartPoint = X:-24 Y:0 Z:-12 EndPoint = X:30 Y:0 Z:-15 End Draw = DefaultDraw End End FXParticleSystem TrollSplatDust2 System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 125 125 SystemLifetime = 3 Size = 5 15 BurstCount = 2 4 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha1 = 0.5 0.5 1 Alpha2 = 0 0 100 End Update = DefaultUpdate SizeRate = 1 3 SizeRateDamping = 0.85 0.95 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.75 0.8 End EmissionVelocity = OutwardEmissionVelocity Speed = 4 6 OtherSpeed = 1 2 End EmissionVolume = LineEmissionVolume StartPoint = X:-12 Y:0 Z:-12 EndPoint = X:15 Y:0 Z:-15 End Draw = DefaultDraw End End FXParticleSystem WallConstructDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 2500 SortLevel = 1 Size = 10 10 BurstDelay = 1 1 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = 0 0.5 Y = 0 0.5 Z = 0 0.5 End EmissionVolume = BoxEmissionVolume IsHollow = Yes HalfSize = X:15 Y:15 Z:5 End Draw = DefaultDraw End End FXParticleSystem WallDamageDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 10 SortLevel = 1 Size = 10 10 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OutwardEmissionVelocity Speed = 0 0.5 End EmissionVolume = CylinderEmissionVolume IsHollow = Yes Radius = 25 Length = 30 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem WallDestructionDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 75 75 SystemLifetime = 90 SortLevel = 1 Size = 10 10 BurstDelay = 1 1 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.15 0.35 15 Alpha3 = 0 0 75 End Update = DefaultUpdate SizeRate = 10 15 SizeRateDamping = 0.8 0.85 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.95 DriftVelocity = X:0 Y:0 Z:0.5 End EmissionVelocity = OrthoEmissionVelocity X = 0 0.5 Y = 0 0.5 Z = 0 0.5 End EmissionVolume = CylinderEmissionVolume Radius = 60 Offset = X:0 Y:0 Z:15 End Draw = DefaultDraw End End FXParticleSystem WatcherDeathDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 10 Size = 20 20 BurstCount = 10 10 InitialDelay = 25 25 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.3 5 Alpha3 = -0.25 0 90 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.85 0.88 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.99 0.99 End EmissionVelocity = OutwardEmissionVelocity Speed = -1 0 End EmissionVolume = CylinderEmissionVolume Radius = 150 Offset = X:0 Y:0 Z:5 End Draw = DefaultDraw End End FXParticleSystem WatcherSummonDust System Priority = HIGH_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SystemLifetime = 20 SortLevel = 1 Size = 20 50 BurstCount = 7 11 InitialDelay = 25 25 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 10 Alpha3 = -0.5 0 50 End Update = DefaultUpdate SizeRate = 3 3 SizeRateDamping = 0.8 0.8 AngleZ = -3 3 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.99 DriftVelocity = X:0.1 Y:0 Z:0.2 End EmissionVelocity = OutwardEmissionVelocity Speed = -1 1 End EmissionVolume = CylinderEmissionVolume Radius = 120 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem WatcherTentDust System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 90 90 SystemLifetime = 1 Size = 10 20 BurstCount = 10 10 InitialDelay = 28 28 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.3 5 Alpha3 = -0.25 0 90 End Update = DefaultUpdate SizeRate = 5 10 SizeRateDamping = 0.85 0.88 AngleZ = -0.25 0.25 AngularRateZ = -0.1 0.1 AngularDamping = 0.95 0.94 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.99 0.99 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Z = -2 2 End EmissionVolume = LineEmissionVolume EndPoint = X:100 Y:0 Z:0 End Draw = DefaultDraw End End FXParticleSystem WizardBlast01_Dust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = WizardBlast01_Heat Lifetime = 50 50 SystemLifetime = 20 Size = 15 20 BurstCount = 1 1 IsGroundAligned = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.5 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 0.5 0.75 SizeRateDamping = 1 1 AngleZ = 0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.99 1 End EmissionVelocity = OrthoEmissionVelocity Y = -0.5 0.5 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:-30 Z:0 EndPoint = X:0 Y:30 Z:0 End Draw = DefaultDraw End End FXParticleSystem WizardBlast02_Dust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = WizardBlast02_Heat Lifetime = 50 50 SystemLifetime = 20 Size = 20 27 BurstCount = 1 1 IsGroundAligned = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.5 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 0.5 0.75 SizeRateDamping = 1 1 AngleZ = 0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.99 1 End EmissionVelocity = OrthoEmissionVelocity Y = -0.5 0.5 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:-30 Z:0 EndPoint = X:0 Y:30 Z:0 End Draw = DefaultDraw End End FXParticleSystem WizardBlast03_Dust System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga PerParticleAttachedSystem = WizardBlast03_Heat Lifetime = 50 50 SystemLifetime = 20 Size = 10 15 BurstCount = 1 1 IsGroundAligned = Yes End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.5 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 1 1 AngleZ = 0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics Gravity = 0.02 VelocityDamping = 0.99 1 End EmissionVelocity = OrthoEmissionVelocity Y = -2 2 End EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:-30 Z:0 EndPoint = X:0 Y:30 Z:0 End Draw = DefaultDraw End End FXParticleSystem WyrmDustCloudDie01 System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 25 25 SystemLifetime = 90 SortLevel = 1 Size = 10 15 BurstCount = 3 3 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 10 Alpha3 = 0 0 25 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.9 0.95 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -0.8 0.8 Y = -0.8 0.8 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem WyrmDustCloudDive System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SortLevel = 1 Size = 10 15 BurstDelay = 2 2 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.25 0.5 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.9 0.95 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -0.25 0.25 Y = -0.25 0.25 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem WyrmDustCloudDive02 System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 25 25 SystemLifetime = 30 SortLevel = 1 Size = 10 15 BurstCount = 1 4 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 10 Alpha3 = 0 0 25 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.95 0.99 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 1 3 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem WyrmDustCloudIdle System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 50 50 SortLevel = 1 Size = 10 15 BurstDelay = 1 1 BurstCount = 1 1 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 10 Alpha3 = 0 0 50 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.9 0.95 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -0.25 0.25 Y = -0.25 0.25 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem WyrmDustCloudSpawn System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 25 25 SystemLifetime = 25 SortLevel = 1 Size = 10 15 BurstCount = 1 2 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 10 Alpha3 = 0 0 25 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.9 0.95 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -1 1 Y = -1 1 Z = 2 6 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End FXParticleSystem WyrmDustCloudUnSpawn System Priority = VERY_LOW_OR_ABOVE Shader = ALPHA ParticleName = EXsnowcloud02.tga Lifetime = 25 25 SystemLifetime = 5 SortLevel = 1 Size = 10 15 BurstCount = 5 9 InitialDelay = 65 65 End Color = DefaultColor Color1 = R:255 G:255 B:255 0 End Alpha = DefaultAlpha Alpha2 = 0.5 0.75 10 Alpha3 = 0 0 25 End Update = DefaultUpdate SizeRate = 1 2 SizeRateDamping = 0.9 0.95 AngleZ = -1 1 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.9 0.95 DriftVelocity = X:0 Y:0 Z:0.1 End EmissionVelocity = OrthoEmissionVelocity X = -2 2 Y = -2 2 Z = 1 3 End EmissionVolume = CylinderEmissionVolume Radius = 10 Offset = X:0 Y:0 Z:10 End Draw = DefaultDraw End End